Agents & Assets

In this game, Player Characters are Agents of an Top Secret organisation, known as Salvator, that was set up to clean up, and rescue covert missions that have gone wrong.

They are mole hunters and spy stalkers. They are the last hope of captured or burned agents.

If no-one else can help, they will answer the call.

Agents are usually highly skilled in hand to hand combat and firearms. In addition they have expertise in certain specialities.

They are only ever called in when a mission has already gone wrong, and has to be saved.

The player characters will always know that a mission has gone awry, and that there is a traitor amongst the Assets in the field.

So they not only have to complete the mission, but work out who the traitor is, and deal with them.

Here is the Small File Version of the Rules (11 MB)


Here is the Large File Version of the Rules (54 MB)


(Both versions are the same, but the small file has lower resolution images.)

You can get a Google Sheets version of the Character Sheet here.
You can copy this into your own google drive and then edit it there.

You can get a Google Sheets version of the Assets Sheet here.
Which the GM can share with your group and you can all use it at the same time.


                      






 


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